Friday, March 26, 2010

Hockey Games - Where is the CCG?

I want a hockey based game to play. And its got to be a non-luck based one, where I feel like I'm in control of the game and showing down against another player.

Topps Puck Attax is a nice concept. First off, it features actual hockey players. Certainly a big plus. Then, we have an actual element of game play that isn't dexterity based. Which is great since I don't have to have a huge playing surface where I have to fire a mini plastic puck into the opponent's net. My biggest issue with Topps Attax is game play. I put 6 cards face down and so do you. I flip one, you flip one. Highest wins. Its like playing War with a deck of cards. I don't know about you, but I really hate games that are mostly left to change. Yes, Puck Attax has a small element of phychological warfare. Will I lead with my highest attack or my second highest? By and large though, it feels like luck.
Image taken from SCF

I certainly love the idea of a hockey card game. A very popular one is NHL Ice breaker. I haven't player it yet, and its had some good reviews. The only issue is that there are no players. Its team based and you play with a modified deck of cards trading turns making the best poker hand, but where are the players?

If you just want the NHL theme, but don't care about the game, there's always NHL-opoly, in two glorious versions, either Modern or Original six era tokens. To get monopoly bang for your buck though, its got to be thimble + classic style monopoly. I want to buy Boardwalk, not "Ghosts of the forum".

Image taken from 

There even seems to be a desire for some gameplay within the hobby. Afterall, collectors often take part in  pack wars.Of course, that's more like Topps Puck Attax than anything.

Really though, I want something like like Magic the Gathering, or Warlord in style. With that in mind, I'm trying to develop a Hockey CCG. It would be up to you, the coach, to assemble your actual team of players for on ice-shifts where players can get tired, have penalties, shoot and pass. I'm still dealing with the mechanics, but I've already developed about 25 cards and I'm trying to implement GVT as a way to accurately determine abilities. I also have basic ideas for card design. I just wish I could draw. I'll post the custom cards as soon as I have something developed. In the meantime, please wish me luck with GVT.



  1. Great blog!

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  2. There was one

    it failed... good luck on your attempt :)